Version Alpha .384 ( 1.46 GB) has been released and is available for immediate download on the bottom of any of our web pages. This version brings the first of many new AI character of the new game play pass of the first "world" development. Stay tuned for new details comming soon!
I have updated a "quick-fix" update to version A .381. It consists of fixing most of the shader bugs that were incurred during the recent upgrade to Unreal Engine 4.25. In addition one of the enemy AI characters from the "HUB" level has been removed. This should conclude the first art pass for the Atrium World unless our new QA test engineer Schizopath, finds any errors that hold us from moving to the next phase. New enemy AI characters and a point system are the next are
This version brings a major update to the Unreal Engine, bringing Deidra up to the most recently released UE version (4.25) which brings new features and performance improvement along with Deidra's new improved level geometry and props. Unreal Engine Announcement at their Web Site: Epics Announcement Page
I'm getting ready to package up the newest version (A .381) for release in the next couple of days. In addition to some bug cleanup, version A .381 includes the latest work done in the Power Plant Level geometry and prop placement. New enemies need to be designed and modeled for many of the areas that currently are missing AI opponents.