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July 5th Update

I am making good progress in the asset development now that the workflow has been established. This week I added piping inside the walled section of the Atrium level and created the wall lighting system in the shipyard section of the same map.

Work on the client includes a placeholder splash screen, intro screen and controls screen along with work on the way the HUD is organized and displayed.

Also this week was the development of the second AI opponent "the Tri-LaD", which is an automated triple laser floating bot.

I hope to get a new Alpha version out to play soon, so check back later this week.

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