I have updated a "quick-fix" update to version A .381. It consists of fixing most of the shader bugs that were incurred during the recent upgrade to Unreal Engine 4.25. In addition one of the enemy AI characters from the "HUB" level has been removed.
This should conclude the first art pass for the Atrium World unless our new QA test engineer Schizopath, finds any errors that hold us from moving to the next phase. New enemy AI characters and a point system are the next areas of focus so that Deidra can start to get some game play testing started in earnest.