Engine update complete: Level 1 conversion in progress
I have updated the core from Unreal Engine 4.36 to 5.4 which brings many new graphics improvements including Global Illumination, Real-time Ray Tracing and Shadows and Support for Nanite Meshes. Each level will have to be converted because many of the interfaces have changed. Level 1 is complete as far as Level geometry, textures and lighting with only enemies needing to be brought in and placed.
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